Cricket Newfoundland and Labrador

2024 Summer League – Tournament Format, Rules and Regulation

Any questions or clarifications on these rules and regulations should be addressed to the Cricket Programmes committee.

Fees:

  1. The fee for the 20-over league is $1400 per club. A non-refundable deposit of $700 is required to secure entry to the league by 21st May 2024.
  2. The fee for the 40-over league is $900 per club. A non-refundable deposit of $450 is required to secure entry to the league by 21st May 2024
  3. The deadline for residual fee payments is 21st June 2024.
  4. $50 late fees for every two weeks after 21st June 2024, for each tournament for which fees are not paid fully.
  5. The league committee reserves the right to suspend a team from playing if they are not in good financial standing.
  6. Any team that defaults a match must pay a fine of $150 for the T20 league and $200 for the F40 league. Note that even if notice is provided, the match will not be rescheduled.

T20 League format:

  1. All 9 teams will play a minimum of 12 games each.
  2. The tournament is divided into two rounds. All the teams will play each other at least once (making 8 games per team) in Round 1. Once Round 1 is over, the next 4 games will be played according to the team’s standing in the league table. For example, the team finishing 1st after the end of round 1 will play the team finishing 2nd, 3rd, 9th and 8th position. Similarly, the team finishing 5th after the end of round 1 will play the team finishing 7th, 6th, 4th and 3rd position.
  3. The point table will be cumulative of all 12 games, and only the top 4 teams will qualify for the knockout stage. (Please note that the T20 league is divided into Round 1 and Round 2 for scheduling purposes only, the final point table will be based on 12 games).
  1. Knockout rounds will be done in IPL format based on the team’s rankings. There will be 2 Qualifiers, 1 Eliminator and 1 Final.

Qualifier 1: 1st vs 2nd           Eliminator: 3rd vs 4th

Qualifier 2: Loser of Qualifier 1 vs Winner of Eliminator

Final: Winner of Qualifier 1 vs Winner of Qualifier 2

  1. Points and net run rate are not carried over into the knockout stage (Playoffs).
  2. The team that wins the Final will be awarded the Marco Summer League T20 Trophy Cup.

F40 league format:

  1. There are 9 teams in the F40 league, and they are divided into 3 groups as follows:
Group A Group B Group C
NL Tigers NL Wolves Mavericks
NL Panthers NSK Lions
NL Eagles NL Stars NL Hurricanes
  1. Conduct a single round-robin within each group, where each team plays one game against the other two teams.
  2. After the first round, rank the teams from 1 to 9 based on their points and run rate.
  3. The team ranked first directly qualifies for the semifinals. The remaining teams will play one additional game each.
  4. The team ranked second plays against the team ranked ninth, the team ranked third plays against the team ranked eighth, the team ranked fourth plays against the team ranked seventh, and the team ranked fifth plays against the team ranked sixth.
  5. After these additional games, rank the teams based on the results of all three games and select the top 3 teams for the semifinals. One team has already qualified for the semifinals.
  6. In the semifinals, the team ranked first plays against the team ranked fourth, and the team ranked second plays against the team ranked third.

Semi 1: 1 vs 4             Semi 2: 2 vs 3

Final: Winner of Semi 1 vs Winner of Semi 2

  1. The winner of the Final will be awarded the David Liverman Summer League F40 Trophy.

Responsibilities of Manager/Captain:

  1. Representing the team on the league committ
  2. Ensuring the field is prepared in time for prompt starts on schedule; assigning responsibility for field preparation, field clean up, and scorers.
  3. Taking responsibility for players adhering to disciplinary code.
  4. Communication of schedules and other issues with team members

Umpiring and scoring:

  1. Umpires will be compensated as follows, based on their qualification and formal umpiring training:
  • Level 2 Certified: $50
  • Level 2 Exams Appearance: $45
  • Level 1 Exams Certified: $40
  • Level 1 Exams Appearance: $35
  • MCC and Other Umpires: $30
  1. Umpires will be accountable for enforcing the rules before, during and after the match. If a Umpires fails to implement the proper rules/regulations, they can be subjected to a break from umpiring duties.
  2. Teams are encouraged to provide the names of potential umpires to the league committee in advance.
  3. Umpires are responsible for collecting used balls at the end of each inning and providing them to a league committee member; failure to do so will result in a reduction of $5 in umpiring fees for each umpire.
  4. Teams are encouraged to provide scorers trained in the use of the recommended. electronic scoring package: at minimum, the batting team should maintain a paper scorebook or duplicate electronic scoring to help cross-check the umpire’s scoring.
  1. The League Committee will do its best to provide two neutral umpires for each match. If only one neutral umpire is available, they will stand as bowling end umpires at both ends, with the batting team providing a square leg umpire. If an umpire has to act as a bowler’s end umpire at both ends, they will be paid an additional 75 percent of their certified fees.
  2. Captains are asked to provide the names of the playing XI on the app to the scorers/ umpires prior to the toss.

Set up and tear down:

The schedule outlines club responsibilities for Friday ground preparation, set up prior to games and clean up afterwards.

Grass mowing responsibilities:

  • Mowing field using lawn tractor, clearing clippings with grass sweeper.
  • Ensuring that the grass belonging to the SPCA is cut.
  • Ensuring that the lawn tractor is left full of gas and replenishing gas if the gas can is empty.
  • Ensuring creases are properly marked.
  • Repairing and rolling bowler’s run-up areas if required.
  • Disinfecting high-touch surfaces
  • Failure to perform this work without good reason may result in fines of up to $ being imposed by the league committee.

Set up responsibilities (should be completed 15 minutes before the scheduled start):

  • Ensuring boundary markers are out.
  • Marking a 30-yard circle with cones.
  • Pitching stumps, ensuring chalk is present to mark guard, sweeping mat if required.
  • Ensuring devices are available for electronic scoring.
  • Setting up the scoreboard.
  • Unlocking portable toilets and disinfecting high-touch surfaces

Tear down responsibilities:

  • Collecting boundary markers and stumps and storing them in the shed.
  • Ensuring RCAF is cleared up and free of garbage.
  • Storing scoreboard in the shed
  • Ensuring the shed is locked, tidy and secure, disinfecting high-touch surfaces.
  • Locking portable toile
  • T20 playing conditions:

Unless otherwise specified here, current ICC T20 playing conditions apply to the T20 competition. If a matter cannot be resolved while adhering to the ICC playing conditions, then the MCC laws should be applied. If not resolved using these, it is up to the discretion of the umpires. The main points include the following:

  • Maximum of 4 overs/ bowler/ innings
  • Only 2 fielders outside the fielding circle in the first six overs, a maximum of 5 at other times. If overs are reduced, the Powerplay is also reduced as per ICC regulations. If a team has less than 11 players, the limitation is on the number of fielders outside the circle, not the number inside.
  • Limit of one fast-pitched short delivery/ over

Balls pitching off the pitch:

Law 21.7 of the Laws of Cricket will apply: any ball that wholly or partially pitches off the artificial surface will be considered a no-ball. The artificial surface is defined at RCAF as being the actual mat itself, and the narrow concrete strip; balls pitching on the wooden edge or outside the concrete surface are no-balls.

In-match delays: 

  • The bowling side should be in a position to deliver the final over of the innings 90 minutes after the start of the innings.
  • The umpire should record the time of the start of the innings and inform the fielding captain of their target time.
  • The umpires should update the captain regularly on progress.
  • Umpires should also add time for delays that are not the responsibility of the fielding team (lost balls, injuries, drinks for the batting team, delays at fall of wicket, batsmen not ready to face); the captain should be informed of the revised finishing time.
  • Umpires should manage this with warnings and reminders to avoid applying penalties if possible.

 Delays by the bowling side in the first innings: 

If, at the 90 minutes deadline, the team is not ready to bowl the final over of the innings, then their innings will be reduced in overs, with one over removed for every over remaining to be bowled at the time cut-off.

For examples:

  • At 90 minutes, the team has changed ends, and the bowler is ready to bowl the 20th over – no reduction.
  • At 90 minutes, the 19th over is still in progress – the fielding team will have only 19 overs to bat.
  • At 90 minutes, the 16th over is being bowled – the fielding team will have 16 overs to bat.

Note over reduction is added to any reduction of overs already applied due to delays in the start.

Delays by the bowling side in the second innings: 

If, at the 90 minutes deadline, the team is not ready to bowl the final over of the innings, the batting team will be credited with 6 runs for every over remaining to be bowled, but the overs are still bowled out. If the run penalty results in the batting team’s score passing their target, the match is considered over at the 90 minutes deadline.

Examples

  • At 90 minutes, the team has changed ends, and the bowler is ready to bowl the 20th over – no reduction.
  • At 90 minutes, the 19th over is still in progress – the batting team is immediately awarded 6 penalty runs.
  • At 90 minutes, the 16th over is being bowled – the batting team is immediately awarded 24 penalty runs.

Delays by the batting side: 

Delays by the batting side should be dealt with by the Laws of Cricket.

Delays at the start of the match: 

If one team (e.g. Team A) is ready with 11 players and the other team (for example, Team B) is not ready, the following rules will be followed:

  1. If Team B is ready to play within 10 minutes of the scheduled start time, there will be no penalty for Team B.
  2. If Team B is not ready to play within 10 minutes of the scheduled start time, there will be a penalty of 1 over for every 4 minutes lost 10 minutes after the scheduled time.
  3. If Team B is not ready to play within 30 minutes of the scheduled start time, Team A will be declared the winner.
  4. “Ready for play” means ready to take the field, not ready to take the toss.

Please note that each team must have at least 9 members present on the field to start the game.

If the start of the match is delayed due to neither team being ready or any other reason (umpires unavailable etc.), then the overs are to be reduced as follows:-

  • up to 10 minutes; no reduction
  • 10-18 minutes, 1 over per side and another over for every 8 minutes after that (i.e. Match starts 11 minutes late- 19 overs/ side; the match starts 25 minutes late, 18 overs/side)

T20 League Playing Rules and Conditions: 

  1. Games will be played at Flyers Field, Torbay Road.
  2. All players must sign waiver forms to be covered by insurance, even those brought along to play one or two games. All players should be registered as members using the Cricket NL online registration.
  3. The basic format of the league will be 20 overs/ side under current ICC playing regulations.
  4. There will be a new ball provided for each inning. White balls will be used; therefore, no team/player can wear whites. In addition, colored pads or pad covers are required. No batter will be allowed to play with white/grey batting pads.
  5. Teams are requested to follow a basic dress code- all players should be wearing the same-colored clothing or team uniform, no shorts, and guards to be worn inside clothing.
  6. In exceptionally wet conditions, the umpires may decide to allow a change of ball after 10 overs; the replacement ball should be a used ball with equivalent wear. If this is permitted, it must apply to both innings of the match. Captains may request this be applied, but the final decision lies with the umpires.
  7. Cricket NL allows all bowlers with suspect (but not illegal) actions to bowl in the league unless they have been previously reported by umpires. Cricket NL understands that some bowlers have actions that may not clearly align with ICC rules, and some latitude will be given. Blatant throwing, however, is not permitted. If this happens, the on-field umpires will first provide a warning to the bowler and captain. For subsequent infractions, blatant throws will be called a no-ball. The bowler will be taken off immediately and cannot bowl further in the match if they have been no-balled three times for an illegal delivery.
  8. If an umpire has doubts about the legality of any bowler’s delivery, they should report it to the summer League committee.
  9. Each team must have a nominated captain and a vice-captain. The captain must be one of the players.
  10. A team will receive 2 points for a win, and 0 points for a loss. Teams will be provided with enough time and opportunity to make arrangements to play their rescheduled match. Still, if any team fails to field a team, the opposing team will be awarded the 2 points with the NRR calculations done based on a walkover.
  11. If teams are tied at the end of the match, a Super Over can be played to decide the winner, but only if time permits.
  12. There is a maximum of a 15-minute break between each inning.
  13. A game must be completed in 3 hours 15 minutes (90 minutes a side with 15 minutes break between innings).
  14. Teams are to be present on the field 10 minutes ahead of the scheduled start of the match for the toss and set up of scoring.
  15. If no member of a team is present for the toss at least 10 minutes prior to the scheduled start, the toss is awarded to the other team.
  16. If two teams have equal points, the net run rate will determine the higher position. Even if NRR is the same, head-to-head results will be considered.
  17. If a team defaults a match, then they will be considered, for the purposes of net run rate calculations, to have scored 0 runs from 20 overs, and conceded 0 runs from 0 overs. The net run rate of the team to which the match was awarded remains unaffected (i.e., they scored and conceded 0 runs from 0 overs).
  18. A player who has represented one team in the league can only switch to another team if they have played 2 or fewer games, and this can only be done with permission from the league committee. Under no circumstances will players be allowed to switch teams right before or during playoffs.
  19. Non-residents will not be allowed to participate in the playoffs.
  20. If a team has less than 11 players, no additional fielder from any other team is permitted.
  21. No rescheduling of matches at the request of teams will occur after the schedule is finalized. If a team cannot field a team, the match will be defaulted, not rescheduled, irrespective of notice.
  22. In the event of a game being washed out or cancelled for any reason, the committee will request teams to manually reschedule the match within 1-2 weeks. Preferably, rescheduling should occur on weekdays after 5:00 PM if no reserve slot is available on the weekend.
  23. All washed-out or cancelled games must be completed before the conclusion of the first T20 round. For instance, if a game is scheduled for the last weekend of the T20 first round and is washed out, it should be rescheduled within the same week (on weekdays) to ensure timely completion of all first-round games.
  24. The same rules 22 and 23 will apply to round 2 games.
  25. The round two matches T20 may be subject to readjustment, but they will still be played on the same dates and at the same time slots. The committee will strive to minimize instances where a team plays both T20 and F40 matches on the same weekends, and we will attempt to avoid situations where a team plays an evening game followed by an F40 game the next day.

Weather and cancellation policy: 

In the case of poor weather, the league committee has the responsibility for deciding whether matches go ahead up to the evening before the scheduled time. If the weather is uncertain and the match was not canceled the previous day, teams should plan for the match to go ahead as usual and be at the field ready to play.

  • If the umpires believe conditions are safe to play, then the match will start as scheduled.
  • If captains disagree on the suitability for play, the umpires determine if the match should go ahead. The umpires’ decision is final in this regard. If a team does not want to play when the umpires decide play is possible, then the match is forfeited.
  • Once a match has started, all decisions relating to stopping play due to weather or pitch conditions are made by the umpires, as per the Laws of Cricket

Discipline/Playing Decorum:

  • Umpires have the final say in terms of decisions. Where required, the main umpire will discuss the dismissal with the leg umpire. If required, the umpires can consult with the scorer.
  • Any kind of dissent shown to the umpire or other players can lead to the suspension of the player or even the forfeiture of the match by the team based on the degree of the offence.
  • Any disciplinary issues should be reported as outlined in the discipline policy adopted by Cricket NL.
  • Umpires should apply the provisions of Laws 41 and 42, including the awarding of penalty runs and removal of players from the field in the case of unfair play or player misbehavior.
  • Members who are found guilty of using the pitch/ground without any booking will be subjected to a 1-match ban on the first offence, 2 2-match ban on the second offence and so on.

F40 playing conditions: 

All provisions of the T20 playing conditions shall apply with the following changes:

  • Red balls will be used.
  • Umpires will be compensated as follows, based on their qualification and formal umpiring training:
    • Level 2 Certified: $90
    • Level 2 Exams Appearance: $80
    • Level 1 Exams Certified: $75
    • Level 1 Exams Appearance: $70
    • MCC and Other Umpires: $65
  • Each inning must be completed in 2 hours 45 minutes (umpires have the discretion to allow additional time for exceptional events- injuries etc.).
  • The break between innings is 30 minutes maximum.
  • Over-rate penalties will apply as described in the T20 playing conditions, based on the 2:45 hour time limit.
  • Teams can wear coloured clothing unless the dominant colour is red/pink/maroon.
  • Pink/Red/Maroon coloured batting pads are not allowed.
  • Clubs may include players from other clubs not participating in their squads. However, once such a player has represented a club in 40 overs, they may not switch teams.
  • A player who has represented one team in the league can only switch to another team if they have played 1 or fewer games, and this can only be done with permission from the league committee. Under no circumstances will players be allowed to switch teams right before or during the semi-final.
  • Players can play for a different club in 40 overs than the one they represent in T20, as long as they are part of the squad list provided at the start of the season.
  • A five-minute refreshment break is taken after 20 overs.
  • Maximum overs/ bowler – 8
  • A bowler shall be limited to two fast short-pitched deliveries per over.
  • Fielding restrictions:
    • Overs 1-8: maximum of 2 outside the circle
    • Overs 9-32: maximum of 4 outside the circle
    • Overs 33-40: maximum of 5 outside the circle
  • In the event of a game being washed out or cancelled for any reason, the captains of the two teams whose game was affected will choose one option through mutual agreement, and the game should be rescheduled within 1-2 weeks:
    • Split the game into two days on weekdays after 5:00 PM and play 40 overs.
    • Play a full 40 overs on the same weekday.
    • Play a 20-over game on a weekday after 5:00 PM.
  • All washed-out or cancelled games must be completed before the conclusion of the first F40 round. For example, if a game is scheduled for the last weekend of the T20 first round and is washed out, it should be rescheduled within the same week (on weekdays) to ensure timely completion of all first-round games.
  • The round two matches F40 may be subject to readjustment, but they will still be played on the same dates and at the same time slots. The committee will strive to minimize instances where a team plays both T20 and F40 matches on the same weekends, and we will attempt to avoid situations where a team plays an evening game followed by an F40 game the next day.

The Leagues Scheduler

Scheduler

 

Cricket NL Cricket Programmes Committee, April 2024